mv.artz writes:
It took me way longer than I wanted but here is the process of creating a Muppet in Blender 3.6. (Insert 3 random excuses ahaha, no seriously, a lot has been going on)
In this tutorial, we'll explore the process of improving your 3D models, providing you with insightful tips while following the creation of a charming Red Panda Muppet in Blender 3.6.
Our strategy here involves breaking down what we see into smaller, manageable shapes, a technique we'll delve into throughout the video.
Throughout the tutorial, I'll share my insights into various modeling techniques, including:
- Box Modeling: Creating a low poly mesh.
- Sculpting: Developing our shapes organically and possibly introducing detail
- Retopology: Refining the model by converting a high poly mesh into a low poly mesh.
- Remeshing: Utilizing remeshing techniques for smoother results.
When it comes to modeling, some experts advocate for one approach, while others argue for a different method. My advice? Choose the approach that suits you best to achieve the results you desire as efficiently as possible. And remember to have some fun along the way!
One thing most artists agree on is to use references. Working from reference and concept art is a fundamental step in the world of 3D modeling. It allows you to concentrate on the technical aspects of modeling, removing the need to make difficult design decisions. This is particularly beneficial for those who are honing their modeling skills.