All those nice little (and sometimes unfinished) games made with Blender's game engine that can easily be found here and there in the community's forums are really a good way to start learning and to show off what Blender is capable of in the game-design panorama, but what about a real game, with professional looking graphics and a gameplay longer than 2/3 minutes?
B has recently posted on Elysiun a bunch of screenshots of his new project, codenamed Radiance, showing some models, lighting and textures. Actually the project is at an early stage of development, the final release is supposed to come in 2007, but waiting patiently will be worth it, in fact, reading at what the author has planned, the game will be the first one to exploit all the new features available in the game engine, such as GLSL shaders and realtime bump mapping.
We'll follow the project development and see how it will evolve through time.
12 Comments
looks promising
It looks very good, I agree. I hope we'll hear more about this soon!
Looks very pro, I would say.
The Blender Game Engine can do a lot without big hard self-written Python Scripts.
Little weird that B only posted once on Elysiun.com and that is this post.
Where did he learned all this stuff?
Well, the foundation still sells the gamekit, and there are python api documentation downloads available too. It's interesting to see how Blender can make games that look as good as Doom III without a million dollar engine.
Looks very nice, although I agree with what a lot of the Elysiun people were saying; those textures look way too high-res to allow a decent framerate once there's AI and viewmodels onscreen...
That little control panel thing looks spiffy.
Wow, what kind of machine does this guy have?
Whatever it is, I want it!!
cool , i hope you finish your game and show the world how far the blender game engine is cool
I don't understand, how do I view the game?
It comes out in 2007.
..Oddly the screenshots seem to be missing though.
Vaporware, anyone?
ive been working on a script for a fps
this is my script
import rasterizer as r
import gamelogic
msensor.cont.getSensor(mouse)
con.cont.getController(move)
Motion.cont.getActuatros(mousemove)
int.gt=1
float.y=1.000
float.x=1.000
any ideas of what i could add or change