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Radiance: Blender FPS goes Pro

12

Radiance screenshotAll those nice little (and sometimes unfinished) games made with Blender's game engine that can easily be found here and there in the community's forums are really a good way to start learning and to show off what Blender is capable of in the game-design panorama, but what about a real game, with professional looking graphics and a gameplay longer than 2/3 minutes?

B has recently posted on Elysiun a bunch of screenshots of his new project, codenamed Radiance, showing some models, lighting and textures. Actually the project is at an early stage of development, the final release is supposed to come in 2007, but waiting patiently will be worth it, in fact, reading at what the author has planned, the game will be the first one to exploit all the new features available in the game engine, such as GLSL shaders and realtime bump mapping.

We'll follow the project development and see how it will evolve through time.

12 Comments

  1. Looks very pro, I would say.
    The Blender Game Engine can do a lot without big hard self-written Python Scripts.
    Little weird that B only posted once on Elysiun.com and that is this post.
    Where did he learned all this stuff?

  2. Well, the foundation still sells the gamekit, and there are python api documentation downloads available too. It's interesting to see how Blender can make games that look as good as Doom III without a million dollar engine.

  3. Looks very nice, although I agree with what a lot of the Elysiun people were saying; those textures look way too high-res to allow a decent framerate once there's AI and viewmodels onscreen...

    That little control panel thing looks spiffy.

  4. ive been working on a script for a fps
    this is my script

    import rasterizer as r
    import gamelogic

    msensor.cont.getSensor(mouse)
    con.cont.getController(move)
    Motion.cont.getActuatros(mousemove)
    int.gt=1
    float.y=1.000
    float.x=1.000

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