Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Rigging tip N°1: The Pivot Constraint

1

Nicolas D'Amore writes:

Hello!

This is my first rigging tip, and it's about the Pivot Constraint.

The pivot point of an oar needs to be at its hook, but you need to be free to move it up and down without changing its pivot point.

Here is when the Pivot Constraint becomes handy.

This is the first of a rigging tips series I'm planning to do in the future.

I hope you like it!
Nicolas

About the Author

Avatar image for Nicolas D'Amore
Nicolas D'Amore

I started with Blender at the end of 2010 as a hobbyist. Graduated at the online school "Animation Mentor" in September 2020. Currently working as an animator and Lead 3D Artist at "M74 Post" a VFX studio at Rome, Italy. Spoken languages: Spanish, Italian, English.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement