Outer Worlds writes:
Today we'll have a look at creating an abstract environment.
We'll use a couple of techniques and plugins to finish this scene, but feel free to interpret it in your own way with your own assets and variations.
Outer Worlds writes:
Today we'll have a look at creating an abstract environment.
We'll use a couple of techniques and plugins to finish this scene, but feel free to interpret it in your own way with your own assets and variations.