Comments on: Noodles and CinePainting? https://www.blendernation.com/2006/01/09/noodles-and-cinepainting/ Daily Blender Art, Tutorials, Development and Community News Wed, 27 Sep 2006 02:25:41 +0000 hourly 1 By: Crusoe https://www.blendernation.com/2006/01/09/noodles-and-cinepainting/#comment-11372 Wed, 27 Sep 2006 02:25:41 +0000 /2006/01/09/noodles-and-cinepainting/#comment-11372 And they'll only add a bajillion new un-reassignable hotkeys, such as Ctrl-Alt-Meta-Shift-Z to chose EXR as your file format.

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By: QEDqubit https://www.blendernation.com/2006/01/09/noodles-and-cinepainting/#comment-9072 Sat, 26 Aug 2006 03:57:46 +0000 /2006/01/09/noodles-and-cinepainting/#comment-9072 say, this may be an antique thread, but...
is there anyone who might be able to point me to some howto's ?

i'm really impressed with the nodesstuff,
http://www.geneome.net/blender/writtentutorials/matnodes.html
allthoug this is the best i could find, i'm confident ALOT more is possible.

so, does the functionality compare to programs like Combustion an AfterEffects ?
CTRL-> moves to the video editor in blender, I think the node editor may deserve such a special place as well, concidering the screen real estate it takes, also, (sometimes)when you add a node, it appears off-screen-took me a while to figure out..
Blender just keeps on making dreams come true-er !

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By: Alvaro https://www.blendernation.com/2006/01/09/noodles-and-cinepainting/#comment-14 Thu, 12 Jan 2006 18:43:16 +0000 /2006/01/09/noodles-and-cinepainting/#comment-14 "So all the compositing, post processing can be completely taken care of internally in Blender"

Not all, I miss Gamma correction in shader

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By: bart https://www.blendernation.com/2006/01/09/noodles-and-cinepainting/#comment-10 Tue, 10 Jan 2006 20:42:30 +0000 /2006/01/09/noodles-and-cinepainting/#comment-10 Hmm, I'm not sure I would put it that way. Most OpenSource projects do seem to have a strong focus on technology instead of on the user though. Maybe that explains why the Apache webserver is a more mature product than the Gimp...

What do you think of the improvements on the userinterface/workflow that have been added to Blender over the last few releases, by the way?

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By: Joeri https://www.blendernation.com/2006/01/09/noodles-and-cinepainting/#comment-9 Tue, 10 Jan 2006 20:17:18 +0000 /2006/01/09/noodles-and-cinepainting/#comment-9 OpenSource is about getting people to understand how coding works.
That can never compete with software that is created to let the artist do his job.

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By: JoOngle https://www.blendernation.com/2006/01/09/noodles-and-cinepainting/#comment-8 Mon, 09 Jan 2006 19:18:29 +0000 /2006/01/09/noodles-and-cinepainting/#comment-8 My guess is that many people have a deep WISH for OpenSource software to be
used professionally - and thus advertise heavily for it when it gets used professionally.

Heh...I´m even guilty of that kind of enthusiasm when it comes to Blender.
Sometimes we just "wish" more would use the software in famous studios and
get the attention "we" think it deserves. Ultimatively we´re the users of the future
and the future owners of studios so I guess it´s just a matter of time anyway ;) but we´ve
got a long way to go - but my guess would be ..thats why peoples expectations are so sky high.

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By: Matt https://www.blendernation.com/2006/01/09/noodles-and-cinepainting/#comment-7 Mon, 09 Jan 2006 17:33:51 +0000 /2006/01/09/noodles-and-cinepainting/#comment-7 Well it's not a matter of it not looking good, it's just that there seems to be a common misconception that Cinepaint is used for all sorts of high end motion graphics and FX work. It's not, it's just a Gimp fork for frame-by-frame painting - i.e. dust touch up and wire removal from scanned film frames. I don't know whose fault these high expecations of it are, whether it's the community or the developers, but it's only specialised for a small, particular task and I suppose it's useful for what it does.

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