mv.artz writes:
Constraints allow you to create complex animations by making objects follow a curve. By using this principle with your armature bones, you can achieve smooth and dynamic movements in your animations. You'll learn how to prepare your armature bones, configure the path constraint, and animated the scene to make your armature bones follow the curve.
Additionally, You will discover that you can apply the same principle of making armature bones follow a curve using path constraints, but achieve different equally impressive results by using various modifiers.