Tony Mobily, the Editor In Chief of Free Software Magazine is looking for Blender content for his magazine.
He writes:
At the moment, I am trying to publish more "user-oriented" articles in FSM, and I'd love to talk about Blender.
I was wondering if you'd like to write an article about Blender for Free Software Magazine. You could draw a lot from what you've already written - no worries there!
A typical structure of such an article should be:
- Introduction to the program: what it does, who it's for
- Goal of this tutorial
- How to do it, step by step
- More advanced tricks
- (IF NECESSARY) Behind the scenes: what happens when you carry out the described actions
- Conclusion
It's important that the "graphical" side of things is shown first, and that the reader is able to gain from this article even if s/he skips the "behind the scenes" section (which should be at the end of the article).
Every article published in Free Software Magazine is released under a free license. We pay for articles with books - please read http://www.freesoftwaremagazine.com/write_for_us for the details!
I think that this is a great way to create more publicity for Blender AND to earn something at the same time aswell.
3 Comments
Hey You BlenderHeads! Go and write! Let's make FSF readers see what's a real 3D suite (and a real community of course).
I was just assigned the task to write an article on Blender by Tony and already working on it :-D
I have an Idea: why don't we plan TOGETHER different articles on different aspects of Blender so we can offer a complete and detailed overview? Please Anyone interested in this leave a comment here, maybe I will open a post on Elysiun later ;-)
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