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Texture Material to Comic Style Shader || Workflow Walkthrough

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Joshua Ader writes:

In this Blender Eevee Engine Workflow / Walkthrough (NOT A TUTORIAL), I will be showing you guys the different steps I did in order to convert my textured material into a comic styled shader without the use of Photoshop or any plugins (all in the node editor).

This walkthrough consists of creating the unique dots-styled shadow on the object, then creating a colored outline without the use of any modifiers or post-processing, and separating the different colors of the texture into their own layers/masks of flat colors.

About the Author

Joshua Ader

I'm a 3D Artist at TooEazyCG.com

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