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Job: Full-Time Blender Rigging/Animation Artist at Barnstorm VFX (Remote)

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Barnstorm VFX, who have worked on high-end productions like The Man in the High Castle and Strange Angel, are looking for a Blender artist on their team!

Hannah Killian writes:

Barnstorm VFX is seeking a Blender Rigging/Animation Artist to join our Burbank team (remotely)

The ideal candidate is experienced in Blender rigging and animation techniques. The Blender Rigging/Animation Artist we are looking for should have a strong understanding of flexible rigging solutions, animation theories and methodologies, and motion capture data application.

Responsibilities of Blender Rigging/Animation Artist:

  • Rigging of model assets ranging from mechanical props to organic digital doubles.
  • Client-facing previz animation of cameras and placeholder assets for pre-production creative feedback.
  • Final animation of model assets ranging from mechanical props to organic digital doubles.
  • Modification and application of motion capture data to model assets.
  • Caching and export of animated cameras and meshes for scene integration in other softwares (Maya/Houdini).

Requirements for Blender Rigging/Animation Artist:

  • Good notion of cinematic composition rules.
  • A strong eye for the detail and replicating real-world actions.
  • Ability to work collaboratively, with strong verbal and written communication skills.
  • A solid understanding of a variety of rigging techniques to suit unique project requirements.
  • Ability to build animation workflows in a flexible manner that allows for fast iteration.
  • Familiarity with openGL playblasting and Eevee realtime rendering for previz outputs.
  • Knowledge of caching and export formats from Blender to Maya and Houdini.
  • At least 2+ years of rigging and animation experience in Blender.
  • Please apply through Indeed with a link to your reel/portfolio included.

Apply here.

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