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Modules & Projects
New Features and Changes
Cycles
- New setting and heuristics for mesh light importance sampling (commit, commit) (Brecht Van Lommel)
- Improve many lights sampling using light tree (commit) (Weizhen Huang)
- Remove shadow pass (commit) (Brecht Van Lommel)
Geometry Nodes
- Performance
- Add multithreaded data structure for mesh islands node (commit) (Jacques Lucke)
- Avoid transferring positions twice in Dual Mesh node (commit) (Hans Goudey)
- Use persistent integer to identify nodes (commit) (Hans Goudey)
Grease Pencil
- Create Keyframe using Eraser if Auto-key is ONn (commit) (Antonio Vazquez)
- Allow interpolation to use breakdown keyframe as extremes (commit) (Antonio Vazquez)
UV Editor
- Support constrain-to-bounds for uv shear operator (commit) (Chris Blackbourn)
Animation
- Make bake Animation operator use preview range when enabled (commit) (Colin Basnett)
Core
- Improve handling of (in)directly linked status for linked data-blocks (commit) (Bastien Montagne)
Mesh
- Performance
- Avoid repeatedly retrieving array data from meshes in Multires, Subdivision, and Line Art (commit, commit, commit, commit) (Hans Goudey)
Weekly Reports
About the Author
Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
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