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Blender Developers Meeting Notes: 5 December 2022

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Modules & Projects

New Features and Changes

Cycles

  • New setting and heuristics for mesh light importance sampling (commit, commit) (Brecht Van Lommel)
  • Improve many lights sampling using light tree (commit) (Weizhen Huang)
  • Remove shadow pass (commit) (Brecht Van Lommel)

Geometry Nodes

  • Performance
    • Add multithreaded data structure for mesh islands node (commit) (Jacques Lucke)
    • Avoid transferring positions twice in Dual Mesh node (commit) (Hans Goudey)
    • Use persistent integer to identify nodes (commit) (Hans Goudey)

Grease Pencil

  • Create Keyframe using Eraser if Auto-key is ONn (commit) (Antonio Vazquez)
  • Allow interpolation to use breakdown keyframe as extremes (commit) (Antonio Vazquez)

UV Editor

  • Support constrain-to-bounds for uv shear operator (commit) (Chris Blackbourn)

Animation

  • Make bake Animation operator use preview range when enabled (commit) (Colin Basnett)

Core

  • Improve handling of (in)directly linked status for linked data-blocks (commit) (Bastien Montagne)

Mesh

  • Performance
    • Avoid repeatedly retrieving array data from meshes in Multires, Subdivision, and Line Art (commit, commit, commit, commit) (Hans Goudey)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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